Design patterns are reusable solutions to common problems in software design. They represent best practices evolved over time and provide a shared vocabulary for developers to communicate complex ideas efficiently.
Creational Patterns
These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.
Singleton Pattern
Ensures a class has only one instance and provides a global point of access to it.
When to Use:
- Database connections
- Configuration managers
- Logger instances
- Cache management
class Database {
constructor() {
if (Database.instance) {
return Database.instance;
}
this.connection = null;
Database.instance = this;
}
connect() {
if (!this.connection) {
this.connection = 'Connected to database';
}
return this.connection;
}
}
// Usage
const db1 = new Database();
const db2 = new Database();
console.log(db1 === db2); // true
Factory Pattern
Creates objects without specifying the exact class of object that will be created.
When to Use:
- When the exact type of object isn't known until runtime
- Complex object creation logic
- Creating different objects based on conditions
- Centralizing object creation
class Car {
constructor(options) {
this.doors = options.doors || 4;
this.color = options.color || 'silver';
}
}
class Truck {
constructor(options) {
this.wheels = options.wheels || 6;
this.color = options.color || 'red';
}
}
class VehicleFactory {
createVehicle(type, options) {
switch(type) {
case 'car':
return new Car(options);
case 'truck':
return new Truck(options);
default:
throw new Error('Unknown vehicle type');
}
}
}
// Usage
const factory = new VehicleFactory();
const myCar = factory.createVehicle('car', { color: 'blue' });
const myTruck = factory.createVehicle('truck', { wheels: 8 });
Builder Pattern
Separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
When to Use:
- Objects with many optional parameters
- Step-by-step construction processes
- Immutable objects
- Complex object initialization
class HttpRequest {
constructor(builder) {
this.url = builder.url;
this.method = builder.method;
this.headers = builder.headers;
this.body = builder.body;
}
}
class HttpRequestBuilder {
constructor(url) {
this.url = url;
this.method = 'GET';
this.headers = {};
this.body = null;
}
setMethod(method) {
this.method = method;
return this;
}
addHeader(key, value) {
this.headers[key] = value;
return this;
}
setBody(body) {
this.body = body;
return this;
}
build() {
return new HttpRequest(this);
}
}
// Usage
const request = new HttpRequestBuilder('https://api.example.com/users')
.setMethod('POST')
.addHeader('Content-Type', 'application/json')
.setBody({ name: 'John' })
.build();
Prototype Pattern
Creates new objects by copying an existing object (prototype) rather than creating new instances from scratch.
When to Use:
- Expensive object creation operations
- Complex object initialization
- Avoiding subclasses for object creation
- Dynamic object composition
class CarPrototype {
constructor() {
this.wheels = 4;
this.engine = 'V6';
this.color = 'silver';
}
clone() {
return Object.assign(Object.create(Object.getPrototypeOf(this)), this);
}
}
// Usage
const protoCar = new CarPrototype();
protoCar.color = 'blue';
const car1 = protoCar.clone();
const car2 = protoCar.clone();
car2.color = 'red';
console.log(car1.color); // blue
console.log(car2.color); // red
Abstract Factory Pattern
Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
When to Use:
- System needs to be independent of product creation
- Related product families
- Cross-platform applications
- UI themes and skins
// Abstract Products
class Button {
render() { throw new Error('Must implement render'); }
}
class Checkbox {
render() { throw new Error('Must implement render'); }
}
// Concrete Products - Windows
class WindowsButton extends Button {
render() { return 'Render Windows Button'; }
}
class WindowsCheckbox extends Checkbox {
render() { return 'Render Windows Checkbox'; }
}
// Concrete Products - Mac
class MacButton extends Button {
render() { return 'Render Mac Button'; }
}
class MacCheckbox extends Checkbox {
render() { return 'Render Mac Checkbox'; }
}
// Abstract Factory
class GUIFactory {
createButton() { throw new Error('Must implement createButton'); }
createCheckbox() { throw new Error('Must implement createCheckbox'); }
}
// Concrete Factories
class WindowsFactory extends GUIFactory {
createButton() { return new WindowsButton(); }
createCheckbox() { return new WindowsCheckbox(); }
}
class MacFactory extends GUIFactory {
createButton() { return new MacButton(); }
createCheckbox() { return new MacCheckbox(); }
}
// Usage
const os = 'Windows';
const factory = os === 'Windows' ? new WindowsFactory() : new MacFactory();
const button = factory.createButton();
console.log(button.render()); // "Render Windows Button"
Structural Patterns
These patterns deal with object composition, creating relationships between objects to form larger structures.
Adapter Pattern
Allows incompatible interfaces to work together by wrapping an object with an adapter to make it compatible with another class.
When to Use:
- Integrating third-party libraries
- Legacy code integration
- Interface compatibility
- API versioning
// Old interface
class OldCalculator {
operations(term1, term2, operation) {
switch (operation) {
case 'add': return term1 + term2;
case 'sub': return term1 - term2;
}
}
}
// New interface
class NewCalculator {
add(term1, term2) {
return term1 + term2;
}
subtract(term1, term2) {
return term1 - term2;
}
}
// Adapter
class CalculatorAdapter {
constructor() {
this.newCalc = new NewCalculator();
}
operations(term1, term2, operation) {
switch (operation) {
case 'add':
return this.newCalc.add(term1, term2);
case 'sub':
return this.newCalc.subtract(term1, term2);
}
}
}
// Usage
const adapter = new CalculatorAdapter();
console.log(adapter.operations(5, 3, 'add')); // 8
Decorator Pattern
Adds new functionality to an existing object without altering its structure.
When to Use:
- Adding features to objects dynamically
- Extending functionality without inheritance
- Multiple combinations of features
- Middleware implementations
class Coffee {
cost() {
return 5;
}
description() {
return 'Simple coffee';
}
}
class MilkDecorator {
constructor(coffee) {
this.coffee = coffee;
}
cost() {
return this.coffee.cost() + 2;
}
description() {
return this.coffee.description() + ', milk';
}
}
class SugarDecorator {
constructor(coffee) {
this.coffee = coffee;
}
cost() {
return this.coffee.cost() + 1;
}
description() {
return this.coffee.description() + ', sugar';
}
}
// Usage
let myCoffee = new Coffee();
myCoffee = new MilkDecorator(myCoffee);
myCoffee = new SugarDecorator(myCoffee);
console.log(myCoffee.description()); // "Simple coffee, milk, sugar"
console.log(myCoffee.cost()); // 8
Facade Pattern
Provides a simplified interface to a complex subsystem.
When to Use:
- Simplifying complex systems
- Reducing dependencies
- Layered architecture
- API abstraction
// Complex subsystems
class CPU {
freeze() { console.log('CPU frozen'); }
jump(position) { console.log(`Jumping to ${position}`); }
execute() { console.log('Executing'); }
}
class Memory {
load(position, data) {
console.log(`Loading ${data} at ${position}`);
}
}
class HardDrive {
read(lba, size) {
return 'boot data';
}
}
// Facade
class ComputerFacade {
constructor() {
this.cpu = new CPU();
this.memory = new Memory();
this.hardDrive = new HardDrive();
}
start() {
this.cpu.freeze();
this.memory.load(0, this.hardDrive.read(0, 1024));
this.cpu.jump(0);
this.cpu.execute();
}
}
// Usage
const computer = new ComputerFacade();
computer.start(); // Simple interface to complex startup
Composite Pattern
Composes objects into tree structures to represent part-whole hierarchies, allowing clients to treat individual objects and compositions uniformly.
When to Use:
- Tree structures (file systems, DOM)
- Hierarchical data
- Menu systems
- Organization charts
// Component
class FileSystemItem {
constructor(name) {
this.name = name;
}
getSize() { throw new Error('Must implement getSize'); }
}
// Leaf
class File extends FileSystemItem {
constructor(name, size) {
super(name);
this.size = size;
}
getSize() {
return this.size;
}
}
// Composite
class Folder extends FileSystemItem {
constructor(name) {
super(name);
this.children = [];
}
add(item) {
this.children.push(item);
}
getSize() {
return this.children.reduce((total, child) => total + child.getSize(), 0);
}
}
// Usage
const root = new Folder('root');
const documents = new Folder('documents');
const photos = new Folder('photos');
documents.add(new File('resume.pdf', 100));
documents.add(new File('cover.docx', 50));
photos.add(new File('photo1.jpg', 200));
photos.add(new File('photo2.jpg', 150));
root.add(documents);
root.add(photos);
console.log(root.getSize()); // 500
Proxy Pattern
Provides a surrogate or placeholder for another object to control access to it.
When to Use:
- Lazy initialization (virtual proxy)
- Access control (protection proxy)
- Remote object access (remote proxy)
- Caching (smart reference)
// Real Subject
class Image {
constructor(filename) {
this.filename = filename;
this.loadFromDisk();
}
loadFromDisk() {
console.log(`Loading ${this.filename}`);
}
display() {
console.log(`Displaying ${this.filename}`);
}
}
// Proxy
class ImageProxy {
constructor(filename) {
this.filename = filename;
this.image = null;
}
display() {
if (!this.image) {
this.image = new Image(this.filename);
}
this.image.display();
}
}
// Usage
const image1 = new ImageProxy('photo1.jpg');
// Image not loaded yet
image1.display(); // Loads and displays
image1.display(); // Just displays (already loaded)
Bridge Pattern
Decouples an abstraction from its implementation so that the two can vary independently.
When to Use:
- Avoiding permanent binding between abstraction and implementation
- Platform-independent code
- Runtime implementation switching
- Reducing class explosion from inheritance
// Implementation
class Renderer {
renderCircle(radius) { throw new Error('Must implement'); }
}
class VectorRenderer extends Renderer {
renderCircle(radius) {
console.log(`Drawing circle with radius ${radius} using vectors`);
}
}
class RasterRenderer extends Renderer {
renderCircle(radius) {
console.log(`Drawing circle with radius ${radius} using pixels`);
}
}
// Abstraction
class Shape {
constructor(renderer) {
this.renderer = renderer;
}
draw() { throw new Error('Must implement'); }
}
class Circle extends Shape {
constructor(renderer, radius) {
super(renderer);
this.radius = radius;
}
draw() {
this.renderer.renderCircle(this.radius);
}
}
// Usage
const vectorCircle = new Circle(new VectorRenderer(), 5);
vectorCircle.draw(); // "Drawing circle with radius 5 using vectors"
const rasterCircle = new Circle(new RasterRenderer(), 5);
rasterCircle.draw(); // "Drawing circle with radius 5 using pixels"
Flyweight Pattern
Minimizes memory usage by sharing as much data as possible with similar objects.
When to Use:
- Large numbers of similar objects
- Memory optimization
- Immutable shared state
- Text rendering, particle systems
// Flyweight
class TreeType {
constructor(name, color, texture) {
this.name = name;
this.color = color;
this.texture = texture;
}
draw(x, y) {
console.log(`Drawing ${this.name} tree at (${x}, ${y})`);
}
}
// Flyweight Factory
class TreeFactory {
constructor() {
this.treeTypes = {};
}
getTreeType(name, color, texture) {
const key = `${name}-${color}-${texture}`;
if (!this.treeTypes[key]) {
this.treeTypes[key] = new TreeType(name, color, texture);
console.log(`Creating new tree type: ${key}`);
}
return this.treeTypes[key];
}
}
// Context
class Tree {
constructor(x, y, type) {
this.x = x;
this.y = y;
this.type = type;
}
draw() {
this.type.draw(this.x, this.y);
}
}
// Usage
const factory = new TreeFactory();
const trees = [];
trees.push(new Tree(1, 2, factory.getTreeType('Oak', 'green', 'oak.png')));
trees.push(new Tree(5, 8, factory.getTreeType('Oak', 'green', 'oak.png')));
trees.push(new Tree(3, 4, factory.getTreeType('Pine', 'dark-green', 'pine.png')));
trees.forEach(tree => tree.draw());
// Only 2 TreeType objects created despite 3 trees
Behavioral Patterns
These patterns are concerned with algorithms and the assignment of responsibilities between objects.
Observer Pattern
Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified automatically.
When to Use:
- Event handling systems
- State management (Redux, MobX)
- Publish/Subscribe systems
- Real-time updates
class Subject {
constructor() {
this.observers = [];
}
subscribe(observer) {
this.observers.push(observer);
}
unsubscribe(observer) {
this.observers = this.observers.filter(obs => obs !== observer);
}
notify(data) {
this.observers.forEach(observer => observer.update(data));
}
}
class Observer {
constructor(name) {
this.name = name;
}
update(data) {
console.log(`${this.name} received: ${data}`);
}
}
// Usage
const subject = new Subject();
const observer1 = new Observer('Observer 1');
const observer2 = new Observer('Observer 2');
subject.subscribe(observer1);
subject.subscribe(observer2);
subject.notify('Hello observers!');
// Output:
// Observer 1 received: Hello observers!
// Observer 2 received: Hello observers!
Strategy Pattern
Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
When to Use:
- Multiple algorithms for a task
- Conditional logic replacement
- Payment processing systems
- Sorting algorithms
// Strategies
class CreditCardStrategy {
pay(amount) {
console.log(`Paid ${amount} using Credit Card`);
}
}
class PayPalStrategy {
pay(amount) {
console.log(`Paid ${amount} using PayPal`);
}
}
class CryptoStrategy {
pay(amount) {
console.log(`Paid ${amount} using Cryptocurrency`);
}
}
// Context
class PaymentContext {
constructor(strategy) {
this.strategy = strategy;
}
setStrategy(strategy) {
this.strategy = strategy;
}
executePayment(amount) {
this.strategy.pay(amount);
}
}
// Usage
const payment = new PaymentContext(new CreditCardStrategy());
payment.executePayment(100); // Paid 100 using Credit Card
payment.setStrategy(new PayPalStrategy());
payment.executePayment(50); // Paid 50 using PayPal
Command Pattern
Encapsulates a request as an object, allowing you to parameterize clients with different requests, queue requests, and support undoable operations.
When to Use:
- Undo/Redo functionality
- Task queuing
- Transaction systems
- Macro recording
// Receiver
class TextEditor {
constructor() {
this.text = '';
}
write(text) {
this.text += text;
}
delete(length) {
this.text = this.text.slice(0, -length);
}
getText() {
return this.text;
}
}
// Commands
class WriteCommand {
constructor(editor, text) {
this.editor = editor;
this.text = text;
}
execute() {
this.editor.write(this.text);
}
undo() {
this.editor.delete(this.text.length);
}
}
// Invoker
class CommandManager {
constructor() {
this.history = [];
}
execute(command) {
command.execute();
this.history.push(command);
}
undo() {
const command = this.history.pop();
if (command) {
command.undo();
}
}
}
// Usage
const editor = new TextEditor();
const manager = new CommandManager();
manager.execute(new WriteCommand(editor, 'Hello '));
manager.execute(new WriteCommand(editor, 'World!'));
console.log(editor.getText()); // "Hello World!"
manager.undo();
console.log(editor.getText()); // "Hello "
Iterator Pattern
Provides a way to access elements of a collection sequentially without exposing its underlying representation.
When to Use:
- Traversing complex data structures
- Multiple traversal algorithms
- Hiding collection implementation
- Custom iteration logic
class BookCollection {
constructor() {
this.books = [];
}
addBook(book) {
this.books.push(book);
}
[Symbol.iterator]() {
let index = 0;
const books = this.books;
return {
next() {
if (index < books.length) {
return { value: books[index++], done: false };
}
return { done: true };
}
};
}
}
// Usage
const collection = new BookCollection();
collection.addBook({ title: '1984', author: 'Orwell' });
collection.addBook({ title: 'Brave New World', author: 'Huxley' });
for (const book of collection) {
console.log(`${book.title} by ${book.author}`);
}
// Output:
// 1984 by Orwell
// Brave New World by Huxley
Mediator Pattern
Defines an object that encapsulates how a set of objects interact, promoting loose coupling.
When to Use:
- Complex object interactions
- Reducing object dependencies
- Chat rooms, air traffic control
- Component communication
// Mediator
class ChatRoom {
constructor() {
this.users = {};
}
register(user) {
this.users[user.name] = user;
user.chatRoom = this;
}
send(message, from, to) {
if (to) {
to.receive(message, from);
} else {
Object.values(this.users).forEach(user => {
if (user !== from) {
user.receive(message, from);
}
});
}
}
}
// Colleague
class User {
constructor(name) {
this.name = name;
this.chatRoom = null;
}
send(message, to) {
this.chatRoom.send(message, this, to);
}
receive(message, from) {
console.log(`${this.name} received from ${from.name}: ${message}`);
}
}
// Usage
const chatRoom = new ChatRoom();
const john = new User('John');
const jane = new User('Jane');
const bob = new User('Bob');
chatRoom.register(john);
chatRoom.register(jane);
chatRoom.register(bob);
john.send('Hello everyone!'); // Broadcast
jane.send('Hi John!', john); // Private message
Memento Pattern
Captures and externalizes an object's internal state so it can be restored later without violating encapsulation.
When to Use:
- Undo/Redo functionality
- Snapshot/Restore operations
- Transaction rollback
- Save/Load game states
// Memento
class EditorMemento {
constructor(content) {
this.content = content;
}
getContent() {
return this.content;
}
}
// Originator
class Editor {
constructor() {
this.content = '';
}
type(words) {
this.content += words;
}
getContent() {
return this.content;
}
save() {
return new EditorMemento(this.content);
}
restore(memento) {
this.content = memento.getContent();
}
}
// Caretaker
class History {
constructor() {
this.mementos = [];
}
push(memento) {
this.mementos.push(memento);
}
pop() {
return this.mementos.pop();
}
}
// Usage
const editor = new Editor();
const history = new History();
editor.type('First line. ');
history.push(editor.save());
editor.type('Second line. ');
history.push(editor.save());
editor.type('Third line.');
console.log(editor.getContent()); // "First line. Second line. Third line."
editor.restore(history.pop());
console.log(editor.getContent()); // "First line. Second line. "
State Pattern
Allows an object to alter its behavior when its internal state changes, appearing to change its class.
When to Use:
- Object behavior depends on state
- Large conditional statements
- State machines
- Workflow systems
// State interface
class State {
handle(context) { throw new Error('Must implement handle'); }
}
// Concrete States
class DraftState extends State {
handle(context) {
console.log('Document is in draft. Publishing...');
context.setState(new PublishedState());
}
}
class PublishedState extends State {
handle(context) {
console.log('Document is published. Archiving...');
context.setState(new ArchivedState());
}
}
class ArchivedState extends State {
handle(context) {
console.log('Document is archived. Cannot modify.');
}
}
// Context
class Document {
constructor() {
this.state = new DraftState();
}
setState(state) {
this.state = state;
}
publish() {
this.state.handle(this);
}
}
// Usage
const doc = new Document();
doc.publish(); // "Document is in draft. Publishing..."
doc.publish(); // "Document is published. Archiving..."
doc.publish(); // "Document is archived. Cannot modify."
Template Method Pattern
Defines the skeleton of an algorithm in a base class, letting subclasses override specific steps without changing the algorithm's structure.
When to Use:
- Common algorithm structure with varying steps
- Framework development
- Avoiding code duplication
- Hook methods for customization
// Abstract Class
class DataProcessor {
process() {
this.readData();
this.processData();
this.saveData();
}
readData() { throw new Error('Must implement readData'); }
processData() { throw new Error('Must implement processData'); }
saveData() { throw new Error('Must implement saveData'); }
}
// Concrete Classes
class CSVProcessor extends DataProcessor {
readData() {
console.log('Reading CSV file');
}
processData() {
console.log('Processing CSV data');
}
saveData() {
console.log('Saving CSV results');
}
}
class JSONProcessor extends DataProcessor {
readData() {
console.log('Reading JSON file');
}
processData() {
console.log('Processing JSON data');
}
saveData() {
console.log('Saving JSON results');
}
}
// Usage
const csvProcessor = new CSVProcessor();
csvProcessor.process();
// Output:
// Reading CSV file
// Processing CSV data
// Saving CSV results
const jsonProcessor = new JSONProcessor();
jsonProcessor.process();
// Output:
// Reading JSON file
// Processing JSON data
// Saving JSON results
Chain of Responsibility Pattern
Passes requests along a chain of handlers, where each handler decides either to process the request or pass it to the next handler.
When to Use:
- Multiple objects can handle a request
- Request handlers determined at runtime
- Middleware pipelines
- Event bubbling
// Handler
class SupportHandler {
constructor() {
this.nextHandler = null;
}
setNext(handler) {
this.nextHandler = handler;
return handler;
}
handle(request) {
if (this.nextHandler) {
return this.nextHandler.handle(request);
}
return null;
}
}
// Concrete Handlers
class TechnicalSupport extends SupportHandler {
handle(request) {
if (request.type === 'technical') {
return `Technical Support: Handling ${request.issue}`;
}
return super.handle(request);
}
}
class BillingSupport extends SupportHandler {
handle(request) {
if (request.type === 'billing') {
return `Billing Support: Handling ${request.issue}`;
}
return super.handle(request);
}
}
class GeneralSupport extends SupportHandler {
handle(request) {
return `General Support: Handling ${request.issue}`;
}
}
// Usage
const technical = new TechnicalSupport();
const billing = new BillingSupport();
const general = new GeneralSupport();
technical.setNext(billing).setNext(general);
console.log(technical.handle({ type: 'billing', issue: 'Invoice' }));
// "Billing Support: Handling Invoice"
console.log(technical.handle({ type: 'other', issue: 'Question' }));
// "General Support: Handling Question"
Visitor Pattern
Separates algorithms from the objects on which they operate, allowing new operations to be added without modifying the objects.
When to Use:
- Operations on complex object structures
- Adding operations without modifying classes
- Compiler design (AST traversal)
- Document export to multiple formats
// Visitor
class ShapeVisitor {
visitCircle(circle) { throw new Error('Must implement'); }
visitSquare(square) { throw new Error('Must implement'); }
}
class AreaCalculator extends ShapeVisitor {
visitCircle(circle) {
return Math.PI * circle.radius ** 2;
}
visitSquare(square) {
return square.side ** 2;
}
}
class PerimeterCalculator extends ShapeVisitor {
visitCircle(circle) {
return 2 * Math.PI * circle.radius;
}
visitSquare(square) {
return 4 * square.side;
}
}
// Elements
class Circle {
constructor(radius) {
this.radius = radius;
}
accept(visitor) {
return visitor.visitCircle(this);
}
}
class Square {
constructor(side) {
this.side = side;
}
accept(visitor) {
return visitor.visitSquare(this);
}
}
// Usage
const shapes = [new Circle(5), new Square(4)];
const areaCalc = new AreaCalculator();
const perimCalc = new PerimeterCalculator();
shapes.forEach(shape => {
console.log(`Area: ${shape.accept(areaCalc).toFixed(2)}`);
console.log(`Perimeter: ${shape.accept(perimCalc).toFixed(2)}`);
});
Interpreter Pattern
Defines a grammatical representation for a language and provides an interpreter to process sentences in the language.
When to Use:
- Simple grammar/language
- Expression evaluation
- SQL parsing
- Configuration file processing
// Abstract Expression
class Expression {
interpret(context) { throw new Error('Must implement'); }
}
// Terminal Expressions
class NumberExpression extends Expression {
constructor(number) {
super();
this.number = number;
}
interpret(context) {
return this.number;
}
}
// Non-terminal Expressions
class AddExpression extends Expression {
constructor(left, right) {
super();
this.left = left;
this.right = right;
}
interpret(context) {
return this.left.interpret(context) + this.right.interpret(context);
}
}
class SubtractExpression extends Expression {
constructor(left, right) {
super();
this.left = left;
this.right = right;
}
interpret(context) {
return this.left.interpret(context) - this.right.interpret(context);
}
}
// Usage - Representing "5 + 3 - 2"
const expression = new SubtractExpression(
new AddExpression(
new NumberExpression(5),
new NumberExpression(3)
),
new NumberExpression(2)
);
console.log(expression.interpret()); // 6
Best Practices
Don't Overuse Patterns
Design patterns are tools, not goals. Use them when they solve a specific problem, not just because you can.
Understand the Problem First
Make sure you fully understand the problem before applying a pattern. Patterns should emerge from the design, not be forced into it.
Keep It Simple
Start with the simplest solution and refactor to patterns when complexity justifies it. YAGNI (You Aren't Gonna Need It) applies.
Team Communication
Patterns provide a common vocabulary. Use pattern names in discussions to communicate design decisions efficiently.
Conclusion
Design patterns are powerful tools in a developer's toolkit. They represent proven solutions to common problems and facilitate better communication among team members. However, they should be applied judiciously—understanding when NOT to use a pattern is as important as knowing when to use one.
As you gain experience, you'll develop an intuition for which patterns apply to which situations. Keep learning, experimenting, and refining your understanding of these fundamental concepts.
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